Max Brooks Zombie World

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NOW AVAILABLE IN PAPERBACK

FINALLY, THE WORLD WILL COME TO KNOW THE TRUE STORY OF HOW DANGEROUSLY CLOSE THE HUMAN RACE CAME TO ITS DEMISE


WORLD WAR Z

AN ORAL HISTORY OF THE ZOMBIE WAR




The end was near. Zombies were taking over. They were infiltrating ever corner the world. No neutral ground existed, no nation was secure, and we were in serious danger of becoming extinct - overrun by hordes of the living dead.

WORLD WAR Z: An Oral History of the Zombie War is a recounting of these apocalyptic and horrifying years that will make sure we never forget how close we came to total annihilation. Told from the perspective of numerous survivors from all over the world, from Denver to South Africa, Sydney to Yonkers, Malibu to India, WORLD WAR Z captures the sacrifices and, toward the end, the ingenuity of our race to defend and save our cities, towns, and villages from a plague that seemed virtually impossible to stop. Brooks tells a moving story of courage and survival and gives us insight into the key military strategies that helped us take our world back. To this day, controversy and conversation still revolves around some key issues that WORLD WAR Z addresses such as:

- How the Walking Plague was initially covered up by corrupt governments
- Why the U.S. Department of Health and Human Services downplayed the Great Panic
- A zealous American President's mistake in putting his party's needs in an election year ahead of the safety of his people

While WORLD WAR Z does remind us of our past mistakes and the vulnerability of the human race, it also serves as a reminder that the only true difference between us and the enemy we now refer to as the "living dead" is the human factor. WORLD WAR Z also warns us not to let our guard down, to be ever vigilant, and to learn from the mistakes made in the past. Indeed, as Brooks records from a survivor in Burlington, Vermont: "The numbers [of zombies] are declining, thank heavens, but it doesn't mean people should let down their guard. We're still at war, and until every trace is sponged and purged and if need be, blasted from the surface of the earth, everybody's still gotta pitch in and do their job. Be nice if that was the lesson people took from all this misery. We're all in this together, so pitch in and do your job."

WORLD WAR Z is Max Brooks's life’s work. Logging countless hours of travel to capture and preserve first-hand experiences from the Dark Years, Brooks records in great detail the one aspect that has been neglected in all previous retellings of this war: the extraordinary job we did in coming together to thwart our extinction and reign triumphant.

Since the end of official hostilities, numerous attempts have been made to document the Zombie War. WORLD WAR Z is the definitive account of the technological, military, social, economic, and political details as told through survivors' stories of how civilization went from the brink of extinction to a universal victory against the living dead.


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REVIEWS:

"Max Brooks has charted the folly of a disaster response based solely on advanced technologies and brute force in this step-by-step guide to what happened in the Zombie War. Brook's account of the path to recovery and reconstruction after the war is fascinating. World War Z provides us with a starting point, at least, a basic blueprint from which to build a popular understanding of how, when, and why such a disaster came to be, and how small groups and individuals survived."
- Jeb Weisman, Ph.D., director of strategic technologies, National Center for Disaster Preparedness

”Possesses more creativity and zip than entire crates of other new fiction titles. Think Mad Max meets The Hot Zone… It’s Apocalypse Now, pandemic-style. Creepy but fascinating.“
—USA Today

”Prepare to be entranced by this addictively readable oral history of the great war between humans and zombies…Will grab you as tightly as a dead man’s fist.“
— Entertainment Weekly, EW Pick

”Probably the most topical and literate scare since Orson Welle's War of the Worlds radio broadcast. . . . This is action-packed social-political satire with a global view.“
- Dallas Morning News

”Brooks is America’s most prominent maven on the living dead. . . . Chilling. . . . It is gripping reading and a scathing indictment of weak responses to crises real and over-hyped.“
- Hartford Courant

”A sober, frequently horrifying and even moving account. . . . Brooks has delivered a full-blown horror novel, laced with sharp social and political observations and loads of macabre, gruesome imagery. . . . The real horror of World War Z comes from the all-too-plausible responses of human beings and governments to the menace.“
- Fangoria

”A horror fan’s version of Studs Terkel’s The Good War. . . . Like George Romero’s Dead trilogy, World War Z is another milestone in the zombie mythology.“
- Booklist

”Brooks commits to detail in a way that makes his nightmare world creepily plausible. . . . Far more affecting than anything involving zombies really has any right to be. . . . The book . . . opens in blood and guts, turns the world into an oversized version of hell, then ends with and affirmation of humanity’s ability to survive the worst the world has to offer. It feels like the right book for the right times, and that’s the eeriest detail of all.“
- A.V. Club, The Onion

”The best science fiction has traditionally been steeped in social commentary. World War Z continues that legacy. . . . We haven’t been this excited about a book without pictures since–well, since ever.“
- Metro

”Each story locks together perfectly to create a wonderful, giddy suspense. Brooks also has the political savvy to take advantage of any paranoia a modern reader might feel. . . . The perfect book for all us zombie junkies.“
- Paste

”This infectious and compelling book will have nervous readers watching the streets for zombies. Recommended.“
- Library Journal

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THE ZOMBIE SURVIVAL GUIDE

RECORDED ATTACKS




EXCERPTS


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VIDEOS


Max Brooks Interview

Those who don’t learn from history are condemned to repeat it.

From the Stone Age to the information age, the undead have threatened to engulf the human race. They’re coming. They’re hungry.

Don’t wait for them to come to you!

This is the graphic novel the fans demanded: major zombie attacks from the dawn of humanity. On the African savannas, against the legions of ancient Rome, on the high seas with Francis Drake . . . every civilization has faced them. Here are the grisly and heroic stories–complete with eye-popping artwork that pulsates with the hideous faces of the undead.


Recorded attacks include:

  • 60,000 B.C., Katanda, Central Africa
  • 3,000 B.C., Hieraconpolis, Egypt
  • A.D. 121, Fanum Cocidi, Caledonia
  • A.D. 1579, The Central Pacific
  • A.D. 1583, Siberia
  • A.D. 1611, Feudal Japan
  • A.D. 1690, The Southern Atlantic Ocean
  • A.D. 1862, St. Lucia, Eastern Caribbean
  • A.D. 1893, French North Africa
  • A.D. 1942-45, Harbin, Japanese Puppet State of Manchukuo
  • A.D. 1960, Byelgoransk, Soviet Union
  • A.D. 1992, Joshua Tree National Park


Organize before they rise!


Scripted by the world’s leading zombie authority, Max Brooks, Recorded Attacks reveals how other eras and cultures have dealt with–and survived–the ancient viral plague. By immersing ourselves in past horror we may yet prevail over the coming outbreak in our time.


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COMPLETE PROTECTION FROM THE LIVING DEAD

THE ZOMBIE SURVIVAL GUIDE

Illustrated by IBRAIM ROBERSON
A Graphic Novel





The Zombie Survival Guide is your complete resource for surviving an encounter with the undead.
You’ll learn how to recognize your enemy and choose the right weapons to defend yourself. You’ll get information on the latest in killing techniques, along with tips on what to do when on the defense, on the run, or on the attack.
READ the selections provided below to learn about zombie attributes, outbreaks, and the virus behind it all.
And get the Zombie Survival Guide, before the dead get to you.


ORGANIZE BEFORE THEY RISE!


KNOW YOUR ENEMY


Zombie Attributes

1. Physical Abilities:
Too often, the undead have been said to possess superhuman powers: unusual strength, lightning speed, telepathy, etc. Stories range from zombies flying through the air to their scaling vertical surfaces like spiders. While these traits might make for fascinating drama, the individual ghoul is far from a magical, omnipotent demon. Never forget that the body of the undead is, for all practical purposes, human. What changes do occur are in the way this new, reanimated body is used by the now-infected brain. There is no way a zombie could fly unless the human it used to be could fly. The same goes for projecting force fields, teleportation, moving through solid objects, transforming into a wolf, breathing fire, or a variety of other mystical talents attributed to the walking dead. Imagine the human body as a tool kit. The somnambulist brain has those tools, and only those tools, at its disposal. It cannot create new ones out of thin air. It can, as you will see, use these tools in unconventional combinations, or push their durability beyond normal human limits.

A. Sight:

The eyes of a zombie are no different than those of a normal human. While still capable (given their rate of decomposition) of transmitting visual signals to the brain, how the brain interprets these signals is another matter. Studies are inconclusive regarding the undead’s visual abilities. They can spot prey at distances comparable to a human, but whether they can distinguish a human from one of their own is still up for debate. One theory suggests that the movements made by humans, who are quicker and smoother than those of the undead, is what causes them to stand out to the zombie eye. Experiments have been done in which humans have attempted to confuse approaching ghouls by mimicking their motions and adopting a shambling, awkward limp. To date, none of these attempts has succeeded. It has been suggested that zombies possess night vision, a fact that explains their skill at nocturnal hunting. This theory has been debunked by the fact that all zombies are expert night feeders, even those without eyes.

B. Sound:

There is no question that zombies have excellent hearing. Not only can they detect sound—they can determine its direction. The basic range appears to be the same as that for humans. Experiments with extreme high and low frequencies have yielded negative results. Tests have also shown that zombies are attracted by any sounds, not just those made by living creatures. It has been recorded that ghouls will notices sounds ignored by living humans. The most likely, if unproven, explanation is that zombies depend on all their senses equally. Humans are sight-oriented from birth, depending on other senses only if the primary one is lost. Perhaps this is not a handicap shared by the walking dead. If so, it would explain their ability to hunt, fight, and feed in total darkness.

C. Smell:

Unlike with sound, the undead have a more acute sense of smell. In both combat situations and laboratory tests, they have been able to distinguish the smell of living prey above all others. In many cases, and given ideal wind conditions, zombies have been known to smell fresh corpses from a distance of more than a mile. Again, this does not mean that ghouls have a greater sense of smell than humans, simply that they rely on it more. It is not known exactly what particular secretion signals the presence of prey: sweat, pheromones, blood, etc. In the past, people seeking to move undetected through infested areas have attempted to ”mask“ their human scent with perfumes, deodorants, or other strong-smelling chemicals. None were successful. Experiments are now under way to synthesize the smells of living creatures as a decoy or even repellent to the walking dead. A successful product is still years away.

D. Taste:

Little is known about the altered taste buds of the walking dead. Zombies do have the ability to tell human flesh apart from that of animals, and they prefer the former. Ghouls also have a remarkable ability to reject carrion in favor of freshly killed meat. A human body that has been dead longer than twelve to eighteen hours will be rejected as food. The same goes for cadavers that have been embalmed or otherwise preserved. Whether this has anything to do with ”taste“ is not yet certain. It may have to do with smell or, perhaps, another instinct that has not been discovered. As to exactly why human flesh is preferable, science has yet to find an answer to this confounding, frustrating, terrifying question.

E. Touch:

Zombies have, literally, no physical sensations. All nerve receptors throughout the body remain dead after reanimation. This is truly their greatest and most terrifying advantage over the living. We, as humans, have the ability to experience physical pain as a signal of bodily damage. Our brain classifies such sensations, matches them to the experience that instigated them, and then files the information away for use as a warning against future harm. It is this gift of physiology and instinct that has allowed us to survive as a species. It is why we value virtues such as courage, which inspires people to perform actions despite warnings of danger. The inability to recognize and avoid pain is what makes the walking dead so formidable. Wounds will not be noticed and, therefore, will not deter an attack. Even if a zombie’s body is severely damaged, it will continue to attack until nothing remains.

F. Sixth Sense:

Historical research, coupled with laboratory and field observation, has shown that the walking dead have been known to attack even when all their sensory organs have been damaged or completely decomposed. Does this mean that zombies possess a sixth sense? Perhaps. Living humans use less than 5 per cent of their brain capacity. It is possible that the virus can stimulate another sensory ability that has been forgotten by evolution. This theory is one of the most hotly debated in the war against the undead. So far, no scientific evidence has been found to support either side.


THE VIRUS: SOLANUM


Solanum works by traveling through the bloodstream, from the initial point of entry to the brain. Through means not yet fully understood, the virus uses the cells of the frontal lobe for replication, destroying them in the process. During this period, all bodily functions cease. By stopping the heart, the infected subject is rendered "dead." The brain, however, remains alive but dormant, while the virus mutates its cells into a completely new organ. The most critical trait of this new organ is its independence from oxygen. By removing the need for this all-important resource, the undead brain can utilize, but is in no way dependent upon, the complex support mechanism of the human body. Once mutation is complete, this new organ reanimates the body into a form that bears little resemblance (physiologically speaking) to the original corpse. Some bodily functions remain constant, others operate in a modified capacity, and the remainder shut down completely. This new organism is a zombie, a member of the living dead.



1. Source

Unfortunately, extensive research has yet to find an isolated example of Solanum in nature. Water, air, and soil in all ecosystems, from all parts of the world, have turned up negative, as have their accompanying flora and fauna. At the time of this writing, the search continues.

2. Symptoms

The timetable below outlines the process of an infected human (give or take several hours, depending on the individual).

Hour 1: Pain and discoloration (brown-purple) of the infected area. Immediate clotting of the wound (provided the infection came from a wound).

Hour 5: Fever (99-103 degrees F), chills, slight dementia, vomiting, acute pain in the joints.

Hour 8: Numbing of extremities and infected area, increased fever (103-106 degrees F), increased dementia, loss of muscular coordination.
Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.
Hour 16: Coma.
Hour 20: Heart stoppage. Zero brain activity.
Hour 23: Reanimation.

3. Transference

Solanum is 100 percent communicable and 100 percent fatal. Fortunately for the human race, the virus is neither waterborne nor airborne. Humans have never been known to contract the virus from elements in nature. Infection can occur only through direct fluidic contact. A zombie bite, although by far the most recognizable means of transference, is by no means the only one. Humans have been infected by brushing their open wounds against those of a zombie or by being splattered by its remains after an explosion. Ingestion of infected flesh (provided the person has no open mouth sores) results in permanent death rather than infection. Infected flesh has proven to be highly toxic.
No information-historical, experimental, or otherwise-has surfaced regarding the results of sexual relations with an undead specimen, but as previously noted, the nature of Solanum suggests a high danger of infection. Warning against such an act would be useless, as the only people deranged enough to try would be unconcerned for their own safety. Many have argued that, given the congealed nature of undead bodily fluids, the chances of infection from a non-bite contact should be low. However, it must be remembered that even one organism is enough to begin the cycle.

4. Cross-Species Infection

Solanum is fatal to all living creatures, regardless of size, species, or ecosystem. Reanimation, however, takes place only in humans. Studies have shown that Solanum infecting a non-human brain will die within hours of the death of its host, making the carcass safe to handle. Infected animals expire before the virus can replicate throughout their bodies. Infection from insect bites such as from mosquitoes can also be discounted. Experiments have proven that all parasitic insects can sense and will reject an infected host 100 percent of the time.

5. Treatment

Once a human is infected, little can be done to save him or her. Because Solanum is a virus and not a bacteria, antibiotics have no effect. Immunization, the only way to combat a virus, is equally useless, as even the most minute dosage will lead to a full-blown infection. Genetic research is under way. Goals range from stronger human antibodies to resistant cell structure to a counter-virus designed to identify and destroy Solanum. This and other, more radical treatments are still in the earliest stages, with no foreseeable success in the near future. Battlefield experiences have led to the immediate severing of the infected limb (provided this is the location of the bite), but such treatments are dubious at best, with less than a 10 percent success rate. Chances are, the infected human was doomed from the moment the virus entered his or her system. Should the infected human choose suicide, he should remember that the brain must be eliminated first. Cases have been recorded in which recently infected subjects, deceased by means other than the virus, will nonetheless reanimate. Such cases usually occur when the subject expires after the fifth hour of infection. Regardless, any person killed after being bitten or otherwise infected by the undead should be immediately disposed of. (See "Disposal, page 19.")

6. Reanimating the Already Deceased

It has been suggested that fresh human corpses could reanimate if Solanum were introduced after their death. This is a fallacy. Zombies ignore necrotic flesh and therefore could not transfer the virus. Experiments conducted during and after World War II have proven that injecting Solanum into a cadaver would be futile because a stagnant bloodstream could not transport the virus to the brain. Injection directly into a dead brain would be equally useless, as the expired cells could not respond to the virus. Solanum does not create life - it alters it.


OUTBREAKS

Although each zombie attack is different, given the number, terrain, reaction of the general populace, etc., its level of intensity can be measured in four distinct classes.

Class 1:

This is a low-level outbreak, usually in a Third World country or First World rural area. The number of zombies in this class of outbreak ranges between one and twenty. Total human casualties (including those infected) range from one to fifty. The total duration, from the first case to the last (known), will range between twenty-four hours and fourteen days. The infested area will be small, no larger than a twenty-mile radius. In many cases, natural boundaries will determine its limits. Response will be light, either exclusively civilian or with some additional help from local law enforcement. Media coverage will be light, if present at all. If there is media coverage, look for common stories like homicides or ”accidents.“ This is the most common type of outbreak and also the easiest to go unnoticed.

Class 2:

Urban or densely populated rural areas are included in this level of outbreak. Total zombies will range between twenty and one hundred. Total human casualties may reach as high as several hundred. The duration of a Class 2 attack my last no longer than a Class 1 outbreak. In some cases, the larger number of zombies will spark a more immediate response. A rural, sparsely populated outbreak may extend to a hundred-mile radius, while and urban outbreak may encompass only several blocks. Suppression will almost certainly be highly organized. Bands of civilians will be replaced by local, state, even federal law enforcement. Look for an additional, if low-level, military response, the National Guard in the United States or its equivalent abroad. Most often, so as to ease panic, these units will take a more noncombatant role, providing medical assistance, crowd control, and logistical support. Class 2 outbreaks almost always attract the press. Unless the attack occurs in a truly isolated area of the world, or one where the media is strictly controlled, the story will be reported. This does not mean, however, that it will be reported accurately.

Class 3:

A true crisis. Class 3 outbreaks, more than any other, demonstrate the clear threat posed by the living dead. Zombies will number in the thousands, encompassing an area of several hundred miles. The duration of the attack and a possible lengthy mop-up process could last as long as several months. There will be no chance for a press blackout or cover-up. Even without media attention, the sheer magnitude of the attack will leave too many eyewitnesses. This is a full-blown battle, with law enforcement replaced by units of the regular military. A state of emergency will be declared for the infested zone, as well as the neighboring areas. Expect martial law, restricted travel, rationed supplies, federalized services, and strictly monitored communication. All these measures, however, will take time to implement. The initial phase will be one of chaos as those in power come to grips with the crisis. Riots, looting, and widespread panic will add to their difficulties, further delaying an effective response. While this is happening, those living within the infested area will be at the mercy of the undead. Isolated, abandoned, and surrounded by ghouls, they will have only themselves to depend on.

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NEW – EBOOK EXCLUSIVE

THE ZOMBIE SURVIVAL GUIDE:

RECORDED ATTACK: DOWNTOWN L.A.


Illustrated by Ibraim Roberson





A new, bloody installment in Max Brooks's #1 bestselling graphic novel, The Zombie Survival Guide: Recorded Attacks. What began as a war of revenge between rival gangs turns into a sprawling, blood-soaked street riot. On one side: the Venice Boardwalk Reds and their rivals, Los Peros Negros. On the other: a famished and senseless legion of the flesh-hungry undead quickly taking over downtown Los Angeles. For the gangs to survive, they must join forces. Initially covered up by the LAPD and the media as "Multiple Gang Shootings," Recorded Attacks: Downtown LA delivers the true account of this mysterious outbreak and gutsy resistance from some unlikely heroes.



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ZOMBIE SURVIVAL GUIDE SCANNER APP



As we all know, the world we live in has become a scary place, and the global increase in zombie attacks is of major cause for alarm. Developed by bestselling author and noted zombieologist, Max Brooks, the Zombie Survival Guide Scanner iPhone App is the ideal zombie detector tool. Use your camera-enabled iPhone to scan friends and neighbors and determine their level of infection. Use the app’s sharing functionality to spread the word. Don’t be foolish with your most precious asset — life. Hordes of zombies may be stalking you right now without you even knowing it. The Zombie Survival Guide Scanner iPhone App is your first line of defense in an undead world.


Download the App

Max Brooks

MAX BROOKS

The New York Times bestselling author of The Zombie Survival Guide and World War Z, MAX BROOKS has been called ”the Studs Terkel of zombie journalism.“




Q & A



A CONVERSATION WITH MAX BROOKS
AUTHOR OF THE ZOMBIE SURVIVAL GUIDE
AND WORLD WAR Z


Q: You just returned from the set of Paramount’s World War Z adaptation starring Brad Pitt. What can you tell us about the movie?

I didn’t get a chance to see much. The scene I witnessed was immense and complicated and there was a lot of prep time between shots. I can say that this movie is truly massive. I witnessed hundreds of extras, civilians, police, and soldiers. As epic as it looked, I was told that similar scenes were already shot in different locations like Cornwall and Malta. I hear they will be shooting more outside of London and somewhere in Eastern Europe. So far it seems to be as large and global as my book.

Q: World War Z is one of the biggest selling original zombie novels of all time. Talk about its genesis, including your discussions with the publisher over the title.

I wanted to call it Zombie War. It was a simple title that I thought described the story quite well. I’d written a book on how to survive zombies that I called The Zombie Survival Guide, so when writing a book about a worldwide war against zombies, why not call it Zombie War. The publisher was against the title because, at the time, zombies were seen as too niche and they thought some people might be turned off by that word. My agent, Ed Victor, had once jokingly called it “World War Z” so I thought that might be a good compromise.

Q: This October a $7.99 mass-market edition of World War Z is being released. To date, there are almost 1 million copies in print of it. How has the reaction differed since the novel first came out in September 2006?

I never, EVER expected this book to do remotely as well as it has. I mean, c’mon! A book about zombies told as a Studs Terkelesque oral history? I’m still convinced that most of the sold copies were bought by my dad.

Q: There is also a new chapter to your #1 New York Times bestselling graphic novel, The Zombie Survival Guide: Recorded Attacks. The new chapter is called “Downtown L.A.” Describe what fans can expect here.

The story comes right out of the back of The Zombie Survival Guide. It was supposed to be in the original recorded attacks, but wasn’t finished in time for the release of the comic. It essentially covers a zombie outbreak right in the heart of downtown L.A. in the early 1990s. Two rival street gangs have to unite against the living dead. In one sense, it’s a microcosm of World War Z.

Q: Why have zombies become so mainstream? They used to have a slightly strange cult following. Now they’re everywhere in all aspects of pop culture.

I think they reflect our very real anxieties of these crazy scary times. A zombie story gives people a fictional lens to see the real problems of the world. You can deal with societal breakdown, famine, disease, chaos in the streets, but as long as the catalyst for all of them is zombies, you can still sleep.


Author's Note

Let me pre-apologize to anyone expecting constant updates by admitting that I'm not the world's most dedicated blogger. I'll make sure to post any news I have about future projects, or any stories that might be amusing. Most of my time, however, would probably serve everyone best if I spent it working on new material.


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